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NEWS
| SUBJECT |
DATE |
USER |
|
| New Site |
18-06-07 |
twixn |
It has been a while since I updated this site. Although I have been hard at work on another site, which is mature enough to get a link from here.
SubDraw Project Website.
The new site is made by myself via a content managment system called Joomla. The new site is about The SubDraw Project, which is the future open source engine I plan on releasing soon.
Anyway, the new site has more news.
-Twixn- |
| Sigh |
13-03-07 |
twixn |
*sigh*
Im changing the 'release' system. From a constantly pushed back deadline to simply updating you on the progress. Using percentages.
Due to Uni, and of course the difficulty of making decent non-repetitive levels has pushed back the release date yet again.
So, here is the first progress report:
Coding: 99% done Artwork: 25% done <- Lower than I'd like.
At least I have proper music now. Licenced quality music. So, for anyone else making Indie games check out Never or Forever.
Anyway, RH:WoA will be the only full game I will make. Generating levels just does not interest me at all. So in future I will just be releasing engine SDKs for other people to use. The only games I will make will pretty much just be tech demos and Frameworks for other people to build off of.
The ReHashed SDK will probably be released before the game, free to use for personal use. Commertial use however will be a different story. It is not the same engine used in RH:WoA, I'm redesigning it to be a combination of very high level and low level, depending on how you want to go. For example, its possible to set up the engine, load and draw an animated model, and release all of the resources in under 10 lines of code. However, if you want to play around with vertex buffers and texture texels etc, you can do that too.
It only supports fixed function rendering at the moment, but I plan to change that, perhaps in the second release. And it only has a graphics component at the moment, I will add components like sound and physics later.
But anyway, A lesson to you all, If you plan on making a full game:
A) Don't commit to it like I did :P B) Prepare to have your deadline absolutely destroyed, especially if you are just a coder. C) Don't leave level building till last, do it as the engine progresses otherwise you will be left with no precious coding to do and a ton of levels to make.
Anyway, I don't feel too bad. I don't imagine anyone is hanging out over my game anyway :P And I only know of 1-2 people who read this anyway. And I think I may have lost one of them due to me dropping linux support :P
Also, I've switched from SUSE 10.2 to Fedora Core 6. Then I dumped FC6 because it is awful, I read a review saying it was not ready for release and I have to agree. So, I've switched to Kubuntu. I'm back to KDE, and I don't regret it :D. I like Kubuntu. Easy, pretty and can do everything I want it to.
-Twixn-
PS: The ReHashed SDK will work on Windows (MSVC + MinGW) and linux. No Mac support simply because I dont have one, but in theory it should compile as I will only be using cross platform libraries, such as SDL and OpenGL. Except for Windows, which will have the added options of D3D9 and D3D10 in the future. But again, I'll need a Mac to compile it on, which I don't have. |
| Late |
15-02-07 |
twixn |
Well, it looks like the deadline for the final release will be pushed back. For two reasons:
Firstly, the deadline was rather short to begin with. I would not have been able to add as many levels as I'd like. I plan to make between 8-10 chapters. A about 3 levels each. At the current rate I am going that will not happen by the 28th.
Secondly, There will be a major disruption to my work due to significant hardware/software upgrades and rebuilds. That will push the deadline back further. At least I'll be able to get ReHashed 'Vista Ready' when the dust settles :P
I want to try to finish WoA as soon as I can anyway. I want to begin my next project, but I can't untill this is off of the table. Also, to make things simpler, I may be dropping Linux support.
Expect a mid-march release, for Windows XP and Vista.
-Twixn- |
| The Beta |
31-01-07 |
twixn |
Well, The beta is finally finished and released. Check the download section for the download. :D
I'll post some screenshots, and the linux version within the next few days. As well as a more in-depth detail about the release.
Enjoy!
-Twixn- |
| The Beta |
29-01-07 |
twixn |
The beta is nearing completion. It should be done by the 31st, or the 1st at the latest.
The main difference between the beta and the Alpha is mostly more levels, as well as bug fixes, GUI updates, and optimizations. I only really have two-three more features planned for it before the final release.
Hopefully everyone likes it when it is done :D I've spent alot of time on it and I enjoyed making it. I'm already planning my next game (RPG, Woot), but I promised myself I would get this done first.
That said, the complete game is a month off, I still have all of the levels and weapons etc to do.
-Twixn- |
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