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Version 1.00 alpha
Posted on 18-01-07 by twixn

The version 1.00 alpha is finished and released.
You can find screen shots and a demo here.
(both Windows and Linux if you look further down the page).

You can see the cartoony look I was aiming for. I
am rather happy with it, and a lot of the feedback
I have received has been very positive.

I'll put the downloads onto the site soon enough.
I'll need to find an easy way to update the dated
screen shots that are on the ReHashed page.

One thing I am not happy about though is the fact that
I have to cut out a lot of features I had planned for the
final release. However, if I don't cut them out I think that
ReHashed will become vapor ware.

The final, sellable version is planned to be released
on the 28th of February. And ReHashed will be officially
entering beta stage on the 31st of January.

I plan to release both Windows and Linux versions at the
same time. There will unfortunately be no Mac version,
due to me not having a Mac to develop it on.

-Twixn-

Update
Posted on 27-12-06 by twixn

Its been well over a month since my last post, i don't
think many people are reading this anyway yet so it doesn't
bother me.

I say yet because i'll expect people to peruse over
the site when RH:WOA is finished and on sale. I plan
to sell it via Manifesto Games so that
should bring in a small amount of traffic for a short
period.

As for the game; im getting closer to releasing a demo
of the release version. There will probably be one more
'development demo' before the 'release demo' which will
be like a beta test period to test the software for bugs
etc whilst i finish the content for the complete game.

I've made a brash and perhaps contraversial decision;
Im giving ReHashed a more cartoony look, for two reasons:
Firstly) Wider audience, i think.
Secondly) Its far, far, FAR easier for me to make
on my own. The main problem i was having was the
3D art and texuring. A more cartoony look means i dont
have to worry about proper proportions, and cell shading
means the texturing will be simpler for me to do.

It should also allow me to experiment with humour
alot more. That may mean rewriting parts of the story,
but that can easily be done when im inserting the story
into the game.

More info hopefully before the new year.

-Twixn

PS: Yes i know, the red on gray is pretty hard to see,
the link above says 'Manifesto Games' if you haven't
already clicked it. You should do BTW, its excellent
for indie games.

EGE
Posted on 20-11-06 by twixn

Well, they seem to call it the 'EGE' so i will too.

My 'report' is a bit overdue, considering i went
on saturday. But it only finished yesterday so its
all good.

Firstly, it was awesome. Totally worth the hassle
of getting up there. Its an hour long trip to melbourne
for me, but im used to it thanks to Uni, however there
were problems with the trains/tracks, and so it went
up to an hour and a half.

Anyway, while it was quite small there was plenty to see.
8 Wiis on show, and i even managed to get a go. I played
a 'standard turn' of WarioWare, and being the first time
i held the wiimote i enjoyed it quite alot. I would have
prefered to have played abit of Zelda, but i'll have plenty
of time to do that when i pick up my pre-order (Wii+Zelda
on Dec 7th, 17 days) :D

There was an army of 360s at the expo, around every turn.
Even some in an igloo. I managed to get a go of some generic
looking racing game (alongside my lovely girlfriend, who
managed to score the seat next to me, or i scored the
seat next to her, i can't remember which order it was :\ ).

I would have liked to have tried a PS3, but there were none.
The only playstations there were some PSPs and one PS2.

The Wii demonstration on the center stage was pretty good.
Very interesting intro to the Wii Channels as well as a
look at Wii tennis and Wii boxing. Then, showing off Zelda
again, with a demo and then a promo video.

Also got to talk to some people in the 'developer/education'
booths. Im always glad to hear that there are many
oppertunities for graphics programmers such as myself here
in Australia.

Anyway, thats pretty much the highlights for me. I went
there for the job advice and Wiinfo. I also scored
some keyrings. w00t!

The next time is a must for me.

-Twixn-

eEE
Posted on 18-11-06 by twixn

Two things:

Firstly, the 1.00 alpha demo of ReHashed is nearing
completion. I've started building a nice map to show off
some of the new features.

Secondly, im just about to leave to go to the 'eGames
& Entertainment Expo'. Im not going to call it E3, so 'eEE'
will do. Should be fun, i'll post more about it after i
return. And i'll tell you how it was.

-Twixn-

Still Here
Posted on 04-11-06 by twixn

Been very slow due to exams for Uni. Getting close to
the end, then more time to devote to my work here.

That nasty bug has gone in ReHashed, although it
was more of a 'shotgun' solution to the problem;
ie, I removed the current lighting system and used
a different one. I've decided to revert back to the
same lighting that BD, SBML and SBML2 used.

Anyway, more news later.

-Twixn-

Updatings
Posted on 08-10-06 by twixn

Well, good and bad news.

Good news is that ReHashed is nearing version 1.00 alpha,
which is a major milestone. It's the point when development
focuses less on pumping out new features for the engine,
and more on the actual game.

I still have lots of work to do, bug fixes and exposing
some features that are there but are not used (like dynamic
physics objects, ogg vorbis support etc). But more
importantly I have lots of maps and art to produce, as well
as buy some music.

The story is progressing. I should really update the WOA
page with some more info, and perhaps some of doffa's
amazing concept art.

Once RH:WOA is done, I'll wander over to Manifesto Games
and see if they will be happy to handle the sales for me.

Anyway, about that bad news. The bug I mentioned in the
previous post is still there. Although I suspect its
actually an nVidia driver bug so there may be little I can
do about it. If it gets too annoying I'll have to work
on some workaround. This is OpenGL only, so you can just
switch to the D3D9 renderer (Windows only) if you see it.

Not much work has happened on 2xHashed either. Although
I have been doing alot of work on my 'in-house' tools
so it will still benifit.

-Twixn-

Delays
Posted on 29-09-06 by twixn

Well, i seem to be victim of one problem
after another:

Firstly, installing the latest (beta) linux
nvidia drivers broke Xgl+Compiz, (which i didn't
use, but tried) which in turn decided i didn't
need window decorations, hmm. So a reinstall was
in order (minus compiz and Xgl, untill AIGLX is
working, but still no Xgl).

Secondly, a rather nasty bug in ReHashed. For some reason
the shadow maps are being corupted and showing some nasty
results, i'll have to fix that before i can release it.

-Twixn-

ReHashed on its way
Posted on 23-09-06 by twixn

Finally text input is functional. 'Functional' in its
loosest possible meaning, but still you can input text.

So far the only thing that uses it is the map list in
the GUI. At least i dont have to manually edit the cfg
file now if i want to add maps.

Also, Doffa has been working on some magnificent art
to go with the game. So expect some much more pretty 2d
art than the smeg (too much red dwarf lately?) i've been
able to come up with.

The next release is due soon, this time there will be linux
and windows versions.

I'll have to make some kind of install script for the
linux dist, but i will have to assume the user has
SDL, OpenGL (or mesa) and OpenAL installed. However Cg,
freealut and FreeImage i will include in the download.

-Twixn-

Progress
Posted on 17-09-06 by twixn

It has been a fairly busy few weeks, both ReHashed and
2xHashed have progressed. Even WOA has progressed somewhat.

2xHashed has proper image loading for the level, insead of just using simple
procedural textures. Also it now has an actual animated model
that runs in the direction of the joystick.

The ReHashed update is slightly smaller, mostly im trying to optimize the
lighting system. But im also adding text input support for the
GUI, this was the main limiter for Networking, as you couldn't
enter the server's IP address to connect to.

ReHashed now is primarily a linux game, however the windows
port will be 100% functional. So windows users out there
shouldn't worry.

-Twixn-

2xHashed V0.01
Posted on 26-08-06 by twixn

Well, I've finally found time to release a small demo
of 2xHashed so far.

Its rather simplistic, but a good start nonetheless.

You can find screenshots and more info in my forum post
on codesampler here.

And if you have a GP2x, the download is there too, I'll
link the download here at some point.

-Twixn-

ReHashed2X
Posted on 12-08-06 by twixn

Well, competition is over, and I didn't
win. Looking at some of the entries there
is no wonder why, they were all awesome.
I don't really mind not winning, I think I
jumped the gun, competing with teams who know
the system better than I do and had much more
time.

But still, next time I'll give them something to
watch out for. At least now I have a fully functional
renderer to work with!

I've decided to make ReHashed for the GP2X, but NOT
the traditional FPS. FPSs and handhelds rarely work out,
you need a mouse+keyboard or 2 thumbsticks.

So, I'm going for more of a 3D Cannon Fodder style game,
same story, just a new angle.

Anyway, more updates as it happends. I'll have screenshots
up as it progresses.

-Twixn-

Competition
Posted on 26-07-06 by twixn

After about a week with my GP2X (see last post)
my little demo has improved quite abit. Enough
for me to enter a competition with it.

Hopefully i'll at least place. However I think I may
nail the best 64k demo prize. And if I dont win anything
I may just get an honorable mention, considering my
masterpiece will be only 2 weeks old on submission.

I'll post screenshots of the final demo when the
results are in.

I hope I at least get a prize, then I can officially
call PseudoGL 'Award winning software' :P

-Twixn-

Console
Posted on 21-07-06 by twixn

After playing with the culling system for abit i
got a present in the mail yesterday!

Its my brand spanking new GP2X!

For those of you who cant be bothered following the
link. The GP2X is a handheld console, pretty much a
PSP with linux on it, and you are free to program anything
you want on it. So i plan to make a game for it.

Im currently working on a small version of PseudoGL to run
on it (as opposed to the PC version of PseudoGL we all know
and love :P ).

Anyway, more on that as it progresses.

-Twixn-

EDIT: Removed some techo jargon!

Site+Dev
Posted on 18-07-06 by twixn

Well, firstly; The site.

Too dark? Hmm. As pointed out in my GuestBook
post (yeah, I post on my own guest book, the urge to
reply is too strong. I should stop that) I think I
will change the site style, too dark and too hard to read.

Secondly; The NPC lighting is working out ok,
not as fast as I'd like, but thats why im taking a
look at improving my culling system.

Loading the Actor List was simple, its far easyer when
you've written the exact code needed before.

-Twixn-

Dynamic lighting
Posted on 13-07-06 by twixn

Well, first dev related post.

Im currently working on the dynamic lighting
in ReHashed. In particular, the lighting on NPCs.

So far it looks alright, just a tad slow. I'll have to
work on optimizing it. I've been looking at Quake4
mostly to get ideas. Its amazing some of the stuff they
do that you only notice if you're looking.

I should also get onto loading the 'Actor List'
from the new file format. So it can use my brand
spanking new Actor Editor. Its kind of useless
if ReHashed can't load from it.

So much to do.

-Twixn-

The New Look
Posted on 12-07-06 by twixn

Yep, finally here.

Its much better than i hoped for, at least now
i can add news and minor updates myself.

Thanks again neon for the update, it was desperately needed.

This will sort of a development blog, detailing
the progress i am having with my various projects.

Anyway, have a look at the new layout, in particular
the ReHashed and RH:WoA pages. Hopefully in about 6
months RH:WoA will have a purchase button :P .

-Twixn-

Twixnsoft's New Look!
Posted on 12-07-06 by neon

Well its finally here!
The website has had a total makeover (it needed one, being over a year since the last update!). We hope you like it!

-neon-

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