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PROJECTS

CURRENT PROJECTS
Current works by Twixn
  Modelling by Doffa

SUBLIMINAL II

Subliminal II is essentially exactly the same as Subliminal, with the exception that the central framework (The Subliminal 'Core') was rewritten. Subliminal... Read More  
Here are some sample renders used in TwixnSOFT's projects

PSEUDOGL

PseudoGL is a basic (at the moment anyway) Software Rasterizer / Renderer completely written by me. For those of you who aren't technical minded A Rasterizer... Read More

REHASHED

The ReHashed Engine is a feature rich, 3D and 2D, flexible, cross-platform engine. It is initially designed to be a 3D FPS Shooter engine, but will easily... Read More

REHASHED -
WAR OF ATTRITION

After being in the conceptual stages for a long time. Work on ReHashed: War of Attrition has officially begun. The story concept has been finalized and... Read More
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DISCONTINUED PROJECTS

SUBLIMINAL

Subliminal was originally designed to be the successor to BlueDemption. Nearly every aspect of Subliminal made it superior to BlueDemption; such as rendering...

BLUE DEMPTION

BlueDemption was a multi-purpose engine, it was being developed as a FPS (first person shooter), but was designed to be flexible, and later had plans to be able to make RPGs (role playing game) and RTSs (real-time strategy).

BD used OpenGL for Rendering, OpenAL for sound and basic windows Proc for input. It also uses Newton Game Dynamics for physics, and my skill to cram it all together into one feature rich game engine. Since its development, Subliminal II, and Rehashed has taken its place, with their superior technology. Blue Demption is now a Discontinued Project.

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