BLUE DEMPTION
BlueDemption was a multi-purpose engine, it was being developed as a FPS (first person shooter), but was designed to be flexible, and later had plans to be able to make RPGs (role playing game) and RTSs (real-time strategy).
BD used OpenGL for Rendering, OpenAL for sound and basic windows Proc for input. It also uses Newton Game Dynamics for physics, and my skill to cram it all together into one feature rich game engine. Since its development, Subliminal II, and Rehashed has taken its place, with their superior technology. Blue Demption is now a Discontinued Project.